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Our focus in this new update of Pulldownit plugin for Maya is making user experience smoother and more responsive for FX artists and freelancers, we realize Maya is broadly used for animation so we have gone deep into the solver code and got a much faster update per frame of deforming meshes, so now there is almost no performance penalty for character skins or nCloth shapes included in PDI dynamics as kinematic objects. Also several fracture parameters can now be animated if you need to, and we have added a new event to switch cracks propagation mode at desired frame, so you can make your model getting damaged locally for some time and then destroy it completely at specific frame just by enabling this event. And there are more enhancements regarding usability, a new tool for easier fragments selection when creating clusters from small shards, generation of different takes for standing models getting damaged is now an easy task with the improved behavior of “Static-Only Break” fracture option and quite a few annoying bugs of previous version has been fixed.
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Crack shatter creates cracks that radiate from selected points you use crack shatter. Pulldownit maya crack pulldownit maya crack pulldownit maya crack code.
Below listed the most relevant highlights in Pulldownit 4.5 NEW FEATURES New Tool for adding particles to faces per material, this little utility spread Maya nParticles over faces per material, so you can later emit easily extra debris, dust or smoke only from chosen faces. Hi-poly animated meshes 3x times faster update in dynamics, animated or deforming meshes such as character`s skin are now updated very fast during simulation providing a smoother experience when including them in destruction scenes. New “increase Selection” option for easier clusters creation, selecting groups of small fragments is much easier now using this new tool which select neighboring fragments in the same area just with one click. “Only Breaks” fracture option captures larger cracks and detachments, this useful feature forces the model to stand while being impacted, its behaviour has been improved so now it can generate larger cracks and detachments when they doesn’t jeopardize the overall structure, this effect is more noticeable when using it in conjunction with Clusterize level. Fracture body Friction, Bounciness, Sec cracks and Damping parameters can be animated, get more artistic control over your fracture simulation by animating these parameters if needed. Rigid body Friction, Bounciness, and Mass parameters can be animated, get more artisitic control over your rigid bodies simulations by animating these parameters if needed. Added ability to change propagation scheme at frame, user can now damage an object only locally for some time then change to continuous propagation at desired frame to break it completely.
New option to show/hide/select all disabled rigid bodies in scene, it is easy to lost track of disabled rigid bodies, with this handy new option you can select all at once to enable or delete them or hide from the viewport all disabled rigid bodies with just one click Adquire Shatter can transfer animation from single shape node to multi shape nodes, transferring fragments animation to nodes with multiple combined shapes is now supported by Shatterit tool. Ruben Morales, Lead FX Artist at Sony Santa Monica, has posted an awesome reel showing his work at God Of War game using extensively Pulldownit plugin for destruction effects in Autodesk Maya. Ruben kindly explain his experience with Pulldownit plugin during the production: “When looking for good plugins to use for God of War in 2013 I had heard of pulldownit as a tool some places were using for destruction. And from the start it felt so user friendly with its options. And instantly chose this as the tool to add for the destruction pipeline.
On the latest God of War (2018) we used it heavily for simulations and shattering of some objects. With larger scale breaks we still hand cut the geo but would take that new mesh that needs to go away and shatter it. Then run any number of simulations needed with Pulldownit. I even tell my students to look up pulldownit, if they want to try destruction work. It’s very easy to learn and allows me the control I need.