The trailer for, a 2012 computer game, shows many platform game features, such as enemies, obstacles, double jumping, and wall jumping. Platform games, or platformers, are a video game genre and subgenre of. In a platformer the must jump and climb between suspended platforms while avoiding obstacles.
Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in or, or bouncing from springboards or trampolines, as in.
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These mechanics, even in the context of other genres, are commonly called platforming, a of platform. Games where jumping is automated completely, such as 3D games in series, fall outside of the genre.
Platform games originated in the early 1980s, which were often about climbing ladders as much as jumping, with successors popularized in the mid-1990s. The term describes games where jumping on platforms is an integral part of the and came into use after the genre had been established, no later than 1983. The genre is frequently combined with elements of other genres, such as the elements in, elements of, elements of, or elements of.
While commonly associated with, there have been many important platform games released to, as well as for. North America, Europe and Japan have played major parts in the genre's evolution. Platform themes range from cartoon-like games to and epics. At one point, platform games were the most popular genre of video game. At the peak of their popularity, it is estimated that between one-quarter and one-third of console games were platformers. No genre either before or since has been able to achieve a similar market share. As of 2006, the genre had become far less dominant, representing a two percentage market share as compared to fifteen percent in 1998, but is still commercially viable, with a number of games selling in the millions of units.
Since 2010, a variety of endless running platformers for mobile devices have brought renewed popularity to the genre. This (1981) level demonstrates extensive jumping between platforms, the genre's defining trait. Platform games originated in the late 1970s - early 1980s. Most, but not all, early examples of platform games were confined to a static playing field, generally viewed in profile., a 1980 arcade release by, is sometimes credited as being the first platform game, though the distinction is contentious. While the player had the ability to fall, there was no ability to jump, so the game does not satisfy most modern definitions of the genre. However, it clearly influenced the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games.